Spectacles put the game in the room with you. There’s no screen to look down at: the table is the board, the floor is the track and your hands are the controller.
A toy box for ideas
Most of what we make for Spectacles starts as a question: I wonder what happens if… What if a batting game used your phone as the bat? What if a potion shop lived on your desk? What if a Día de Muertos altar could sit in your living room? We build the smallest version, play it, and keep what’s fun.
Real objects, real hardware
Our favorite experiments connect to the physical world: foot pads you stomp to drive a car, and we’re exploring a dance mat that plays music and real objects on a table that become platforms. Hardware makes a game feel like a place instead of a screen.
What we learn goes to clients
Every experiment teaches us something we use in client work: how to make controls feel natural, how to guide a first-time player, and how to make a moment worth sharing. That’s the point of the lab.

